It was very familiar and very unfamiliar at the same time. But when it came down to it, it was sitting across from another human being and trying to do a scene. Having been so immersed in the Mad Men world for as long as we had at that point, it did some of the work for us. And that is what made the acting of it so fun. I would love to see more games go down this road: more cerebral, less focused on action than on thinking your way through it. It was a very trippy thing to be making a game with Aaron when we had been acting together for a few years at that point. I only worked two days on the game one day in the full-body mocap and one day in the facial capture, which is when we got all of my audio. And it was quite an introduction because putting on the suit with ping pong balls and sitting on painted crates is a far cry from what I have since done in video games. Noire preceded Firewatch, so it was my video game introduction. 11-0202: Rich Sommer ( John Cunningham)Ĭarrie and Laura asked if I would like to do it, and I said, “Yes!” L.A. Now, a decade later, cast from the game (all with the Mad Men connection) pull back the curtain to share how they became involved with the iconic title, what it was like to work with the technology, and how being involved with the AMC series was a performance asset, as well as marvel at the game’s legacy, among other topics as The Hollywood Reporter opens a new case on L.A. Of course, it was not without some criticism ( South Park poked fun at aspects, such as the fact that blowing an interview does not necessarily impact a case being successfully closed.) Still, the game holds a score of 89 (PS3 and XB360) on review aggregation site Metacritic. Noire was also the first game to be named an Official Selection of the Tribeca Film Festival. Noire received high marks from critics for the storytelling, MotionScan technology, and its 2012 BAFTA- winning original score. Noire was announced in 2005 and developed by the now-defunct Team Bondi (the studio’s first and only title) and published by Rockstar Games. Directed and written by Brendan McNamara, L.A.
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